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Unit 567 (The Depths)

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This is my nautical themed project that I made in unity during my first year at college in 2018 using C#. It was the first time I had really got to work on a game by myself. The game was following a deep sea diver who is controlled by the player and you have to traverse the depths of the arctic collecting treasures as you go whilst defending yourself from the creatures below. I got to create some interesting mechanics when working on this game as well as work on creating music and sounds for the game which I hadn't done before. As you can see from the video I had a working menu with a volume controller and the ability to pause the game. 


I was very proud of what I achieved here given how new I was to programming at the time and I think it was a milestone for me in terms of my progression as a programmer. 

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Unit 8 (The Curator)

I made this game in 2018 in my first year at college for games development and it was my biggest challenge to date, it was all written in C# and made in Unity. 
This game was such a challenge for me as it includes mechanics that I hadn't done before and it was my first real excursion into creating a fully functioning game level and menu system with a deadline. I am very proud of what I was able to achieve on this project and hope to create more technical and complicated games going forward. All of the assets were created by me and if you would like to see my code for the game there is a link at the bottom of this page to my GitHub

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Unit 9/10 (The Range)

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The Range was my first project created within UE4. It gave me a good opportunity to experiment with all of the different tools the engine has to offer. I created this game solely using blueprints and I am very happy with the results as I achieved the desired feel that I wanted for my project. I like the UE4 game engine as I think the tools are much better suited to 3D work compared to Unity.


The Game idea is based on a classic carnival game where you have to shoot all the targets in a limited time but with a military style twist turning the game into a time trial course that you have to progress through as quickly as possible whilst shooting all the targets and picking up all of the collectibles as you go.    

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Unit 12 Project (Cyberdrive)

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Cyberdrive was a project I created in my second year at college to prepare me for my final major project that came after it. The idea behind the game was to create a hoard type game based around the mechanics of being in a hover car. 

I thought the hover car mechanic gave an interesting twist on the genre and added some new mechanics to contend with as you fight to survive. 

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I was really proud of the hover mechanic I was able to achieve in this project solely using blueprints. It worked like an invisible suspension of the car that allowed it to hover over and interact with terrain. This was also my first time creating AI within UE4 using the behavior tree system provided by the engine and although the AI in this game was simple it gave me an interest in AI systems in games and is definitely something I want to look more into in the future.    

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